using UnityEngine;

public class RCCShadowRotConst : MonoBehaviour
{
	private Transform root;

	private void Start()
	{
		root = base.transform.root;
	}

	private void Update()
	{
		Transform transform = base.transform;
		Vector3 eulerAngles = root.eulerAngles;
		transform.rotation = Quaternion.Euler(90f, eulerAngles.y, 0f);
	}
}
